Now supports iPhone5 (using Apple's workaround to the bugs in lipo). include PNG files, PLIST files etc from your library!) - see below (scroll to bottom) For instance, Xcode uses an iOS simulator for performance, but as the name indicates, its just a simulator, not a real device emulator like Smartface iOS. ![]() Info on how to use this script with a project-embedded-in-another-project (although I highly recommend NOT doing that, ever - Apple has a couple of show-stopper bugs in Xcode if you embed projects inside each other, from Xcode 3.x through to Xcode 4.6.x)īonus script to let you auto-include Bundles (i.e. Added support for iOS 10.x (while maintaining support for older platforms) The iOS Simulators are no longer launching after my Macbook Pro (2018) was upgraded to MacOS 11.3 and XCode 12.5. comment below on the changes he's using to make this work nicely with Archive mode.ġ. Use this, then tweak it to add support for Archive builds - c.f. Karl's library takes much more effort to setup, but much nicer long-term solution (it converts your library into a Framework). Easy copy/paste of latest version (but install instructions may change - see below!)
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